mayberui.fyi

for Mother London / Anthropic

26 October 2026

A selection of projects, for Mother London.

Scroll, or press ↓ ↑ and 1–5 for the chapters.

At the synthesizers in a red-lit room, the beach cam's tracked waves on the screen behind

01sound waves

Turning the waves from the beach near my house into a generative piece of music.

I used Anthropic's Claude Code to build a vision pipeline that samples a live beach cam, tracks individual waves (frequency, mass, speed and displacement) and maps their behaviour as MIDI input to a few digital and physical synthesizers.

The live beach cam the pipeline samples, on its surf-report site
The pipeline tracking three waves on the beach cam, each boxed in red, beside its server log
The synthesizers from above, in the dark, a candle beside them
A figure in a beam of light in a dark room

02light/leak

A live installation for a record release event. Work in progress.

It includes an ambient remix of the track, a visual dimension, and gives control to the listener.

A four-voice granular synthesizer

Based on the PaulXStretch algorithm (open source), it also outputs a visual representation of time, the parameter inputs and the result.

A Mac app, built in Electron.

The Light Leak operator window, with its four voices and their controls

Electron Mac app with audio and video engine and control panel

A Roland S-1 synthesizer
A PaulXStretch voice's window, one of four stacked

4 PaulXStretch algorithm voices, wired independently.

Roland S-1 as the controller for live user input.

V1: input-radar

V2: branch-v1

V3: branch-v3

A crowd in a white gallery under large paper sculptures, at SXSW London

03300,000 voices

A live experience for the Oliver Wyman Forum at SXSW London.

A live activation at a fringe event at SXSW London 2026, to promote the 300,000 Voices report. The voice data archive collected for the report grounded the experience.

More projects on mayberui.fyi.

see the timeline

pen-pal studio's window asking “What are we making?”, in light and dark

04pen pal

My quest for automatic digital design might be over.

A procedural design agent that you can really delegate to, because you don't even have to run it in a design app.

The path here

#research#procedural-design

Built figma-operator, a system that lets Claude read, plan and edit a Figma file through natural language.

figma-operator.git Figma plugin demo

read the case study

#procedural-design#product

Built OWD for Figma, the research preview of a design co-pilot that runs inside Figma.

OWD for Figma research preview demo

read the case study

Headless mode

Ask Claude to use Pen autonomously to create assets from your design system based on a brief.

Headless mode user flow

Edit live, with the pen app

Open the live project and work along Claude, or make changes yourself.

Open Pen.dev along with pen-pal

Longtake (Music & Food) – IG carousel

Six slides of an Instagram carousel for Longtake, “The slow return of the analog object”, in brown and amber

PC Podcast – Episode Launch

Square and story posts launching an episode of the Pelvicamente Correto podcast, in red and cream
pen-pal studio with a canvas of its own, layers on the left, a social design system in the middle
Next step: a native canvas.
A render of an empty room with a wooden floor, sun through tall windows

05haus

Starting to build a home in my grandparents' old store, from 500 km afar.

05.1scattered data

A line drawing of the store's floor plan
A grey wireframe of the store's walls, from above
A 3D scan of the store's interior, in colour, on black

05.2inferred plan

An inferred plan that reflects the main structural features and the current layout. Not accurate, but within a ~50 cm margin.

The inferred floor plan, rooms and measures in black on white
The same plan from above, with wooden floors

05.3measure tool

A measure tool: the measures can be taken and fine-tuned later. It helps me collect the data, and updates the wire model once a measure is confirmed.

The measure tool, the plan dotted with numbered points and a list of measures beside it

05.4model v2

3D model, v2 — the store as it is

drag to turn it

05.5sketch tool

A sketch tool. How can I iterate on a plan without committing to building a model? It helps me explore layouts and combinations, and commit only to the ones I'm more confident in.

The sketch tool, a plan being redrawn, with a wall's properties beside it

05.6model v6

3D model, v6 — the design

drag to turn it

05.7blender

The design in Blender, textured, with its scene list beside it
Four material spheres, plaster, oak, concrete and dark wood

what shall we build next?